A downloadable game for Windows

Download NowName your own price

Pieces now have Health (HP)!

  • Pieces have HP equal to their material value (except the King, which has 10 HP).

Pieces now have Attack values (ATK)!

  • Pieces have ATK equal to their material value (except Spearman & Overlord).  

Pieces can now Evolve!

  • Evolved Pieces are worth 2x their initial value when captured.

Pieces now have Actions & Abilities!

  • Actions include all standard Piece Movement & most Abilities. 
    • Players take 1 Action each turn (unless otherwise stated).
  • Abilities are either Active or Passive!

Active Abilities are selected by the player.

  • These usually cost an Action. 

Passive Abilities

  • Always in effect or have specific triggers for when/ how to activate.
  • These always cost no Action and are triggered.    
  • Pieces unlock Abilities when they Evolve! 

Level-Up details for each Piece are as follows:

Piece Name

Material Value/ Attack Value/ Health Pool

Evolved Name

Evolution Criteria

Evolved Material Value/ Attack Value/ Health Pool

Pawn

1/ 1 ATK/ 1 HP

Spearman

+1 Capture Value

2/ 2 ATK/ 2 HP

Knight

3/ 3 ATK/ 3 HP

Mounted Archer

+3 Capture Value 

6/ 6 ATK/ 6 HP

Bishop

3/ 3 ATK/ 3 HP

Cardinal

+3 Capture Value

6/ 6 ATK/ 6 HP

Rook

5/ 5 ATK/ 5 HP

Trebuchet

+5 Capture Value

10/ 10 ATK/ 10 HP

Queen

9/ 9 ATK/ 9 HP

Valkyrie

+9 Capture Value

18/ 18 ATK/ 18 HP

King

Enemy Win/ 

10 ATK/ 10 HP

Overlord

+10 Capture Value/ 

Reach Enemy Back row

Enemy Match Win/

0 ATK/ 20 HP

Evolved Pieces

SPEARMAN:

  • HP: 2
  • ATK: 2
    •  Lined (adjacent via the same Diagonal, File, or Rank).
  • Value = 2

Ability: Omni-Movement (Active).

  • Can move 1 Square in any direction.
    • Costs an Action.

Ability: Skewer (Passive)

  • Skewers enemy pieces and walls, it captures. 
    • Deals 2 damage to Pieces (behind the skewered Piece).
      • Does not harm your Pieces.
    • Costs no Action each turn.
  • Skewer length = # of Lined Spearman
    • (e.g., Lined Spearman = 3)
      • Skewer extends 3 Squares behind the 1st captured Piece.

MOUNTED ARCHER:

  • HP: 6
  • ATK: 6
  • Value = 6

Ability: Trick Shot (Passive)

  • After moving, this Piece can now fire an arrow at any Piece/ Wall positioned 1 Knight’s move away from it.
    • Costs no Action each turn.

CARDINAL:

  • HP: 6
  • ATK: 6
  • Value = 6

Ability: Resurrect (Active)

  • The player can forgo their Action, on a turn, to return any previously captured standard Piece (besides the King).
  • The resurrected Piece returns to its starting square or the nearest adjacent square (if the starting square is occupied).
    • Can only Resurrect Pieces ≤ the Cardinal’s captured value.

TREBUCHET:

  • HP: 10
  • ATK: 10
  • Value = 10

Ability: Lob/ Hurl (Active)

  • The player can forgo moving this turn to deal 3 damage to any target along its file or rank.
  • Pieces on adjacent squares to the target also take 1 damage.
    • Costs an Action.

VALKYRIE:

  • HP: 18
  • ATK: 18
  • Value = 18

Ability: Fly (Active)

  • Can Leap over other Pieces (like a Knight), to capture enemy Pieces on adjacent capture points (i.e., its current Diagonals, Ranks & Files).
    • Costs an Action.

OVERLORD:

  • HP: 20
  • ATK: 0
    • Can no longer attack/ capture Pieces.
  • Value = Enemy Match Win

Ability: Fortify (Active)

  • Once per game, summons up to 8 Walls (adjacent to one another).
    • One Wall must be placed at most 2 squares (from the Overlord).
    • Costs no Action.
  • Wall:
    • HP: 3
    • ATK: 0
    • Value = N/A
  • Each Wall grants adjacent ally Pieces +3 HP.
  • Certain Abilities/ Pieces bypass Walls
    • Ranged attacks, such as the Mounted Archer’s Trick Shot or Trebuchet’s Lob.
    • Pieces with Fly or that Leap (like a Knight). 
    • 2 or more Lined Spearman.
      • All other Pieces that attack a Wall are captured, dealing 1 damage (to ‘that’ Wall).

Ability: Teleport (Active)

  • Can move to any empty square on the board, once each turn.
    • Costs no Action.

How To Play

  • Players play 1 Match = Best of 3 Games against one another.
    • Standard rules related to Draws, Stalemates, Checks, and Checkmates still apply. 
  • Ways to Win the Game:
    • Checkmating the opponent’s King
    • Deal 10 damage (or more) to the opponent’s King.
    • Stalemating the opponent’s Overlord.
  • Ways to Win a Match:
    • Checkmating the opponent’s King (Twice).
    • Checkmating the opponent’s Overlord (Once).
    • Deal 20 damage (or more) to the opponent’s Overlord.
Published 7 days ago
StatusPrototype
PlatformsWindows
Authorkeeganb3
GenreStrategy
TagsChess, Mouse only, Tactical

Download

Download NowName your own price

Click download now to get access to the following files:

Chess_Evolved-Windows.zip 58 MB

Leave a comment

Log in with itch.io to leave a comment.